A K-5 P4K Blended Curriculum with Hybrid Design

💡 Curriculum Design | Lesson Design | Hybrid Learning | Blended Learning | Art Direction | Narrative
🛠️ Adobe Illustrator | Photoshop | After Effects | Figma | Canva | Google Workspace | Genially | Infogram | Slab KB
👥 School Leadership | Administrators | Classroom Teachers | Students | Caregivers
Osophy is a K-5 blended philosophy curriculum that integrates print, digital, games, and AR into a single hybrid learning system. The design supports flexible implementation for families, teachers, and schools.

The Need
Research shows that teaching philosophy to children improves a variety of learning and social outcomes. Research also shows that this is especially true for students with disadvantaged backgrounds; however, most schools are not implementing philosophy curricula. This can be because of a lack of information about the benefits of P4C or for budgetary reasons.
Durham University School of Education conducted a randomized control trial, which concluded that teaching children philosophy improved development in both math and reading, as well as other non-cognitive outcomes:
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Relationships with school, teachers, and peers
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Confidence, well-being, and self-esteem
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Teachers’ attitudes towards pupils’ learning
Process
I grounded Osophy in extensive learning science research and a full mixed-methods discovery process. I conducted qualitative and quantitative research with teachers, students, parents, SMEs, and child psychologists to understand learner needs across K–5. These insights shaped the curriculum structure, multimodal learning activities, and UDL-aligned design.





The Outcome
Explore a step-by-step view of Osophy, showing how lessons, activities, games, and discussion tools work together across the full learning flow within a flexible hybrid design that supports both classroom and at-home learning.