
A K-5 P4K Blended Curriculum with Hybrid Delivery
💡 Curriculum Design | Game Design | Interaction Design | Hybrid Learning | Rapid Prototyping | Blended Learning | Art Direction
🛠️ Figma | Adobe Character Animator | Illustrator | Photoshop | After Effects | Audition | Unity | QR Codes
👥 School Leadership | Administrators | Classroom Teachers | Students | Designers | Developers | Artists
Osophy is a K-5 blended philosophy curriculum that integrates print, digital, games, and AR into a single hybrid learning system. The design supports flexible implementation for families, teachers, and schools.

The Need
Research shows that teaching philosophy to children improves a variety of learning and social outcomes. Research also shows that this is especially true for students with disadvantaged backgrounds; however, most schools are not implementing philosophy curriculums. This can be because of a lack of information about the benefits of P4C or for budgetary reasons.
Durham University School of Education conducted a randomized control trial which concluded that teaching children philosophy improved development in both math and reading as well as other non-cognitive outcomes:
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Relationships with school, teachers, and peers
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Confidence, well-being, and self-esteem
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Teachers’ attitudes towards pupils’ learning
Process
I grounded Osophy in extensive learning science research and a full mixed-methods discovery process. I conducted qualitative and quantitative research with teachers, students, parents, SMEs, and child psychologists to understand learner needs across K–5. These insights shaped the curriculum structure, multimodal learning activities, and UDL-aligned design.





Hybrid Lessons
Explore a step-by-step view of Osophy, showing how lessons, activities, games, and discussion tools work together across the full learning flow within a flexible hybrid design that supports both classroom and at-home learning.
Hybrid Games
This was a rapid prototype and I leveraged AI-generated voiceover and music, edited in Adobe Audition. We rigged characters and animated them in Adobe Character Animator—my first time using the platform, which taught me a lot about project setup. The first round of art direction landed well, though there is a lot of refinement needed in future iterations.







